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[Guide] Sieghart


YakuzaMoon

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YakuzaMoon    248

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Master gladiator of Kanavan, remarkable hero and a champion of the gods.

His legendary feats in battle have been recounted in history books for years and years.

The legend is still alive, and now, he seeks for revenge.

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0.jpg.917d9d88f927fe56d99867e92a460a37.jpgPros: Sieghart is a balanced character, having a good performance both in pvp and pve. His skills have a very massive damage and a very constant DPS.

Working with the rage bar, he can intensify damage, defense and speed, thus allowing him to be a difficult target to knock down.

00.jpg.ed8e3f8fa28519d74b5041f71a4d9114.jpgCons: Although Sieghart has Soul Extinction Soul-Extinction.png.718db3cf789ae7645d6f9964392f6f57.png, Mortal Fear Skillicon1720.png.fd4479743fd7cf0cb44ee0cc12987051.png and Birth of Blades Original-Sword.png.72954f4f447c9ac81178bed392d4df5b.png that are good AOE skills, he doesn't have any AOE skill that is not a supreme skill,

and because of the high cooldown these skills have, his AOE frequence is very low.

Kounat_Collapse_0.png.bc56a4b57956b161e1b5e6f578914e61.png

 

AN3DyCpyFXUAQfM8WDqE5VrsRR5jv87xlP2PHEAPcmNfzxM-o4gKIcw5qUTB.png.3f7f1f2220e8240be0518b5159fc82b3.png Gladiator: The Gladiator works mainly as tanker, although Sieghart is a character focused on pure damage. (Being a tanker doesn't necessarily mean he can't inflict a good damage on his opponents).

Sieghart's 1st job is good for having a large arsenal of variable skills and his 4th skill almost always clears the entire screen.

He has some evasive and defensive techniques that prevents him from being hit by normal attacks, and can still use Mocking Blade GladiHonor.png.08fdd18cb1406d87e00c0aebaee851cc.png and Living Easy GladiEasyLiving.png.f5152f91f46ee770922717235cd08069.png, which makes him invulnerable to damage for 7 and 4 seconds respectively.

For his resistance, gladiator works best with Quiet Rage Lv 3, consuming his Rage Gauge to block hits from enemies and become a perfect tanker. (Or you can use Mad Rage Lv 3, if you don't want to be so tanker to inflict a little more damage).

 

H0NyAWWEnOOlV5_Bml5lyxReDpuTDxmgJokKZlBi5Ewb9o4jrIKX05DWmR_p.png.bf2ae6de63ebfe6e3ebf5d8985f18769.pngWarlord: The warlord combines the long reach of the pike and the speed of the sword, preventing him to be attacked at the same time as he attacks the blind points of his enemies.

Sieghart's 2nd job is agile and fast. His ability to quickly change his positioning in battle, gives him many opportunities to strike at undefended sides of his opponents, as well as pulling them out of his way.

Keeping a safe distance while having a greater range, the warlord is essential for cautious players who do not like to get hurt in battle.

Warlord works best with Mad Rage Lv 3 to deal a higher damage with his skills and his Basic Combo. (Z+Z+Z+Z).

 

TwugbkR0gdQVrg0alc8WCTk6ntq5e2qI6kCF0WbAtJWTNMoRQZWEVVHI16Ww.png.ac618ec916af5d7da7bc1033f70b1563.pngDuelist: The duelist has one of the highest DPS in the game, attacking and killing enemies quickly.

Sieghart's 3rd job has evasive and self protection techniques. While in Power Stance Mode, he gets infinite super armor and can perform a Roll to escape from dangerous situations.

When he attacks in that position, he recovers his MP insanely with his adrenaline attack. Besides that, his 4th skill makes him invulnerable for 16 seconds.

Rage mode is not a big deal for Duelist, since he spends the entire Rage Gauge to perform the adrenaline attack in Power Stance Mode.

And that's why Mad Rage Lv 2 is the best choice for duelist, granting him more Rage from landing hits on an opponent and recharge the Rage Gauge faster to be able to do his adrenaline attack again.

 

HhrqlRu1x-9Jw8R64gzVcVMKYtgY25TM7yU3vBd7J-5JhHsrW6H9nxYPXMXu.png.8cf49fdd81ccd5b5eb9e693a7b5615ad.pngPrime Knight: The Prime Knight has an arsenal of combos on his hands. Making him feared in PVP and useful in PVE.

Sieghart's 4th job has Just Frame (JF) attacks, which consists of interconnected and timed combos.  When mastered and timed correctly, Sieghart's JF extends his current skillset, increasing his overall damage.

The 4th skill allows him to perform a full screen attack despite it's not as effective as the gladiator's supreme skill. He has an excellent MP recovery, since he uses his JF's to perform a high DPS.

Rage Mode is essential to the Prime Knight, being the class that best explores this mode. He can combine his JF's with his Rage mode to perform a more extensive combo and also inflicts more damage with his changed skills in Rage Mode.

Therefore, he works well with Mad Rage Lv1, Lv2 and Lv3, which grants him more Rage Mode's duration, a quick Rage Gauge recovery and additional damage respectively.

 

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To deal a very consistent damage we put Special Attack, MP Recovery, Critical Attack Damage and Critical Strike Chance in our equipment's properties.

Why? I will explain to you...

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 Sieghart's base stats grants him a very high defense, but a low vitality. His base attack is not so high either.

But with his High DPS, this disadvantage is nullified  and even reversed positively.

With more special attack, he takes much more advantage of his techniques, especially Mocking Blade GladiHonor.png.08fdd18cb1406d87e00c0aebaee851cc.png and Power Liberation Power-Liberation.png.5453647ef023599668d66eacad2c0299.png which are continuous and powerful skills.

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Gladiator and Warlord need a high MP to keep their DPS, however they also need a high Special ATK to keep their consistent damage.

A balanced division between the 2 properties is the most appropriate.

Duelist and Prime Knight don't need such a High MP recovery, since their DPS is more higher than the other 2 jobs.

In this case, you can choose to focus a bit on normal attack if you want, but...

The Prime Knight spams many skills, especially in Rage Mode, and as already explained, normal attack properties do not become very necessary, especially for the last two jobs.

Then maybe you'd like to keep the MP Recovery balanced with the special attack to make your damage even more flexible.

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 Helmet: Vitality x3 (Or Critical Attack Damage if you have luck)

Chest: MP Recovery x3

 Mantle: MP Recovery x3

Pants: Special Attack x3

 Shoes: Special Attack x3

Gloves: Critical Attack Damage or Critical Attack Chance x3

Weapon: Critical Attack Damage or Critical Attack Chance x3

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Thank you all for reading.

Explanations and banners by: YakuzaMoon

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"Not just anyone can be a legend..."

Editado por YakuzaMoon
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